![]() ![]() ArenaNet believes players should look at the world and not the skill bars. The only thing I can say for sure is that part of the lack of numbers in Guild Wars 2 has to do with a design philosophy about the User Interface (UI). Maybe if I had a guild to help or a friend to guide me through Azeroth I would have been happier. I believe the lack of numbers in Guild Wars was an intentional design decision that ArenaNet made in order to promote cooperation and friendliness within player groups. My personal experience says that GW2 does have nicer groups than WoW but maybe I never got to the kind, empathetic, and helpful parts of WoW because I was too put-off by the noob-bashers. ![]() Removing tooltips, damage floaters, and all other indications and statistics about group strength makes it so anyone can hop in any Guild Wars 2, pick up group, and run dungeons or fractals at a high level for at least an hour before people care to notice skill level. It's bad, though, that you have to deal with hours of degrading, "lol stfu noob gtfo " while players look at your armor score and consider you unworthy of their awesome. It's an awesome kind of challenging with a very clear goal. This classic WoW system is good because it takes time to build up to high reward tiers. Then you play on a five-man team until your equipment and skills are better and you are accepted into twenty-five man raids. To play with others in a game like WoW you might need to spend a few hours gaining experience and high-tier loot before a group will help you. One MMO problem the developers at ArenaNet have tried to address in their game is the propensity for players to hate on each other or for people to be reluctant to help one another because of visible public statistics related to armor, weapons, or ability of people in your group. ![]()
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January 2023
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